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The high heels version (aside from being rediculous seeing somebody run around in combat in high heels) it requires the CBBE high heels system to work correctly. If you try using this suit, I'd advise going with the "no heels" version. It's the WHAT to remove, that I dunno about.Įdit- Eh, just remembered this too. You just find it in the list, and then right click on it, and choose "remove". esp file, it "hard codes" those settings into the suit, and it won't allow bodyslide to over-ride them with a preset or using the build option. I just don't know the entry names that you want to delete.Įssentially, what the problem is, is that with those settings for the bone structure there in the. If you know what you're doing, it would probably only take about 10 seconds, if that, once the files are open.
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(I have too many clothes that I need to do this to). Sadly, I can't give you the exact instructions on how to do that, as I haven't tried doing it yet. esp file with Xedit and delete the bone data entries in the file, before it will accept any other bodyslide settings. You're going to have to be able, and willing to open the. I have that outfit pack, and the way that suit ships out, it's not going to play with the preset. Ok, hunting through the posts, I found a link to the vault suit that is used in the images. Wound decals don't disappear anymore when removing clothes.Ī rudimentary food system based on addictions (will become obsolete with the release of the new survival difficulty).Īdds wounds decals to the head of humans, ghouls and super mutants.īe a rabbit in a post-wabbit-seasonistic world (only carrots heals, food values to sell x5, carrot juices, drugs replaced by carrots, etc.).Ī minimal HUD for more immersive gameplay, with some custom options.Heyas Burnable. Replaces the main menu, intro, HUD, musics and more.Ĭenters camera to make 3rd person gameplay viable without the need of shoulder switching.īleeding wounds system (obsolete, recommend to use DT01Bleeding module from Realistic armors DT behaviors and headshots WIP instead)Ī bleeding system based on the type of wound and caliber of weapon, with a new healing system (be carefull with overdoses). Includes also a bleeding, and a headshot system based on headgears characteristics.Īdd some gameplay mechanics to bring the choice of lethal or non lethal solutions (includes a tranquilizer pistol, a KO system with blunt weapons, a sleeping grenade, a flashbang grenade, and a mustard gas grenade).Ī whole thematic of FO1. Aims to bring more realism, and change armors properties to behave according to what you can expect from their materials and durability. Realistic armors DT behaviors, bleeding system and headshots WIPĪ complete overhaul of armor system based on damage thresold. Make the flesh melt from below 50 hp without possibility to fight back.
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You need to disinfect wounds, apply bandages and rest during a specific amount of time to heal crippled limbs (sleep doesn't heal limbs anymore).
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